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Wraparound goggles fallout 4
Wraparound goggles fallout 4







wraparound goggles fallout 4

Regardless, the calculation for each damage type is identical, explosive damage uses the same formula as ballistic damage uses the same formula as energy, etc. Again, this is still calculated as two distinct attacks: one calculation for the ballistic damage and a second for the radiation damage. Energy and explosive are distinct, but there are weapons that can deal two or more types of damage in the same shot such as the Radium Rifle (27 damage ballistic, 50 damage radiation). Incoming damage of two types from one attack qualifies as two distinct calculations- one for each damage type. In regards to additional questions in the comments: a fully charged shot from the weapon will inflict 6 distinct "hits": energy damage, explosive energy damage, explosive projectile damage, radiation damage, explosive radiation damage and radiation poisoning." Likewise, when something deals both direct and area of effect damage, a target is hit by each one individually. one "hit" resolves as a hit for each damage type applied. "When something has multiple resistible damage types. It is essential to check the linked wikia article for a comprehensive explanation of how all types of damage are calculated.Īs for your question of how the game handles weapons that fire multiple types of damage, this too is answered in the wikia article:

wraparound goggles fallout 4 wraparound goggles fallout 4

You can refer to Fallout's wikia article on damage resistance to understand how damage is calculated in Fallout 4.īut the ultimate damage is determined as:īut there are a lot of types of damage such as explosive, poison, energy and radiation. I'm just looking for the formula(s) I need before I plug in numbers and get the final HP loss. I am not looking for a comprehensive breakdown of all possible damage types or combinations, that's what I want to do. Based on the type or combination of types of the damage and the various resistances possessed by the PC, what formula(s) is/are used to determine the number of Hit Points subtracted from the PC's health bar? To clarify the extent of the question: some amount of damage of some type or combination of types is dealt to the PC. Where finalDamage is the amount subtracted from your HP bar, paperDamage is the incoming damage "on paper", and DR is the total DR from all armor pieces, headwear, eyewear (Operator's Goggles from NukaWorld), and armored clothing. The formula I am currently using is as follows: finalDamage = paperDamage*((paperDamage*0.15)/DR)^0.365 I'm attempting to analyze the armor of Fallout 4 to have some baseline to determine the "best" set or mix of sets of modular, non-powered, non-legendary, non-specific armor, but I need to know how incoming damage is calculated for the PC.









Wraparound goggles fallout 4